GAMES
GAMES
GAMES
RAPID PROTOTYPING



Stick and Bug (2025)
Producer, Sound Designer
In this 2D mobile arcade game, you play as a stick bug bouncing a pill bug around inside a jar. Your goal is to break free by chipping away at twigs, leaves, and rocks as you slowly work toward escape. But freedom will not come easily.
This was a two-week project where we had to implement mobile controls and developed the game in Unity as part of my rapid prototyping class at the University of Utah. We took the classic arcade game Breakout (1976) and modernized it by evolving the mechanics and adding a new story. As one of the game's producers, my role was to keep the project on track, resolve issues promptly, and deliver a quality game that met the class requirements. I organized meetings, created a Miro board, and delegated tasks among team members. I also handled the sound design and selected music for the project.


Familiar Memory (2025)
Producer
Familiar Memory is an educational game where players experience the perspective of someone who is living with dementia. Through environmental storytelling and interactive puzzles, players reconstruct fading memories and uncover emotional connections between everyday spaces and
lost moments.
This was a four-week project where we had to implement VR and developed it in Unreal as part of my rapid prototyping class at the University of Utah. As a game producer, I coordinated and managed the entire development process, ensuring that project benchmarks were met on time and followed all project requirements. I organized meetings, created a Miro board, and delegated tasks among team members.






Producer, 2D Art
The Perfect Crime (2025)
Moriarty did it! The poison worked and now the chemist is dead. However, Sherlock and Watson will soon be on the case to find the perpetrator of this diabolical crime. It's time to hide the evidence and frame someone else to create a perfect crime that even Sherlock Holmes can't deduce. Learn from your mistakes and be sure to read the newspapers to take the necessary steps.
This was a six-week project where we had to include the Sherlock IP and the verb "detect" into our design. It was developed in Unreal as part of my rapid prototyping class at the University of Utah. As a producer, I oversaw the game's development, organized meetings, created and maintained a Miro board, delegated tasks among team members, and contributed to the project by designing 2D art for the main menu and newspapers/notes.



Some games that have inspired me...



















